How does that scale? Handcam anticheat works well for exams and Olympiads where there's limited people and plenty of time to review footage after it's over, but I can't imagine it would work well on Fortnite or Counter Strike unless you staff entire offices reviewing footage full-time. Though I'm also doubtful there'd be many people willing to run an untrusted OS on their computer just for a random game so maybe you wouldn't have that much footage to begin with
when you lose a fight, you drop into replays without leaving the game. scrub back like in a video editor, and watch the engagement from the other players perspective. the handcam footage is available here. cheating should be obvious. report or no, then return to the game, where you can spectate the rest of the match like a ghost.
fortnite replays are commonly used by pros, but less so by more casual players. their main issue is that you have to leave the game to get to replays. they also only kind of work, and don't show full server fidelity. our server ticks at 120hz, and replays are full fidelity.
lots to figure out still, but that's the idea. ranked won't launch for a while, but i wanted to design around anti-cheat from day 1.
failure is a distinct possibility with this game, that's ok. success would be interesting too.
i'm not quitting the day job to build this game. if it never makes a dime that's ok.
i started this to study fortnite and understand it's tradeoffs. turns out, it's mostly just tech debt and accidents of history. i wanted to see if i could do better, and i could.