That's already done entirely server side. It could only be. If you mean predictive positioning from the client side you can do that with far less state than gets transmitted today, and you could factor in the other players momentum on the server side to see if prediction would even be necessary in a given frame or not.
The server could also send lots of phantom updates so the player client has no idea which objects are real and which aren't. The hacks could work around this but it would take a lot of power to do so. There's room for asymmetric counterhacks here.
As for the other types of bots those are far less useful and more detectable by naked eye without wallhacks, which ironically, is because lag compensation is server side, these hacks do not have a deterministic outcome when used.
When you look at a video of what a wallhack enables and how much state data gets transmitted that shouldn't be, I would be embarrassed to have such unworthy netcode in the 2020s. They've had 20 years and have done next to nothing.
That's already done entirely server side. It could only be. If you mean predictive positioning from the client side you can do that with far less state than gets transmitted today, and you could factor in the other players momentum on the server side to see if prediction would even be necessary in a given frame or not.
The server could also send lots of phantom updates so the player client has no idea which objects are real and which aren't. The hacks could work around this but it would take a lot of power to do so. There's room for asymmetric counterhacks here.
As for the other types of bots those are far less useful and more detectable by naked eye without wallhacks, which ironically, is because lag compensation is server side, these hacks do not have a deterministic outcome when used.
When you look at a video of what a wallhack enables and how much state data gets transmitted that shouldn't be, I would be embarrassed to have such unworthy netcode in the 2020s. They've had 20 years and have done next to nothing.