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Every time I look back at Boatmurdered it shocks me just how short of a time Dwarf Fortress spent as a 2D game. 2D had releases between August 2006 and January 2007, then there was a nine month gap, then the first 3D version.

And I think we're still waiting on any reintroduction of cave supports and structural integrity beyond "no floating blocks".



And if you grew up with the 2D version you probably resent it to this day.

When I bought Minecraft, I didn't like a lot of the changes they were making and thought the game was already good the way it was. Why does there need to be an alternate reality, this new ore that's only useful for making things blue, and people spamming chat asking everyone to sleep at the same time?

Years later, I found out I'd bought it only a matter of weeks after they added this new ore that's only useful for making logic circuits, weeks after they redesigned the logic circuits, weeks after they added mob spawners to the game, weeks after they added minecarts to the game. In fact I think the minecart test video was still the most prominent thing on the Minecraft homepage.

I still think hunger was the beginning of the decline though. I signed up for a resource gathering and building game, not a nighttime survival game. Or possibly the beta 1.6 minecart booster fix where they took away a way to build creative mechanisms for the sole reason of "that's a bug and we fix bugs".

(Fun fact: the fix is one extra line of code that, last I checked, still brings back the creative mechanism building possibilities if you remove it)




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