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Far from it. The versions lack a lot of parity and Bedrock is called "bugrock" by the community for a reason


I edited in scare quotes for "complete" to make that clearer, but I mean in terms of at least having matching blocks/mobs despite many differing details.


A lot of the parity issues are due to Bedrock not reimplementing bugs from Java (quasi-connectivity aka "droppers are doors".)


There are issues other than not ported bugs. Redstone in bedrock is know to be unreliable.

For example, in Java version if you take a circuit and activate it with a button/lever - it would always behave in the same way. In bedrock same setup could have random result. And "random" is something you don't want in a large sophisticated contraption.

I'd guess it's caused by some race-conditions in bedrock implementation, but alas it wasn't fixed in 7 years.




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