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What do they use? Not float I hope. Plus given that some currencies have different precisions... Don't tell me it's rounding errors over trillion monies?! :o)


As I indicate in another post, I work in finance and I use binary floats. So do a lot of others who work in the industry. I sympathize with people who think that IEEE floating points are some weird or error prone representation and that fixed point arithmetic solves every problem, but in my professional experience that isn't true and systems that start by using fixed point arithmetic eventually end up making a half-assed error prone and slow version of floating point arithmetic as soon as they need to handle more sophisticated use cases like handling multiple currencies, doing calculations involving percentages such as interest rates, etc etc...

The IEEE 754 floating point standard is a very well thought out standard that is suitable for representing money as-is. If you have requirements such as compliance/legal/regulatory needs that mandate a minimum precision, then you can either opt to use decimal floating point or use binary floating point where you adjust the decimal place up to whatever legally required precision you are required to handle.

For example the common complaint about binary floating point is that $1.10 can't be represented exactly so you should instead use a fixed integer representation in terms of cents and represent it as 110. But if your requirement is to be able to represent values exactly to the penny, then you can simply do the same thing but using a floating point to represent cents and represent $1.10 as the floating point 110.0. The fixed integer representation conveys almost no benefit over the floating point representation, and once you need to work with and mix currencies that are significantly out of proportion to one another, you begin to really appreciate the nuances and work that went into IEEE 754 for taking into account a great deal of corner cases that a fixed integer representation will absolutely and spectacularly fail to handle.


> I work in finance and I use binary floats.

I build cash registers, and I avoid floats like the plague.

I think the difference is where you need an exact result. Auditors have forced me to go through a years transactions to find an 1 cent error. They were right - at one point we weren't handling the fractional cents correctly. After finding that the bug was fixed. Had we been using floating point our answer would have been "shrug, if it's a problem chose another vendor".

You are working in finance so I suspect a 0.00001% error doesn't matter to you. Usually it doesn't. But occasionally, proofs of correctness are important. The can demonstrate for example one of your programmers isn't ripping you off by rounding (0, 0.5) to zero instead of (0, 0.5] and stealing the resulting cents. People have gone to jail for doing exactly that. Which is why, a good auditor can get very picky finding a 1 cent error. He doesn't care about value of that 1c any more that you do. What he cares about greatly is a machine whose job is to add up numbers reliably apparently can't get basic arithmetic right.

Programmer with battle scars from working in that environment are sick and tired of being told by others how much easier floats are to use 99.9999% of the time. Believe me, they know.


There are more problems with using floating-point for exact monetary quantities than just the inexact representations of certain quantities which are exact in base 10. For example, integers have all of the following advantages over floats:

Integer arithmetic will never return NaN or infinity.

Integer (a*b)*c will always equal a*(b*c).

Integer (a+b)%n will always equal (a%n+b%n)%n, i.e. low-order bits are always preserved.

IEEE 754 is not bad and shouldn't be feared, but it is not a universal solution to every problem.

It's also not hard to multiply by fractions in fixed-point. You do a widening multiplication by the numerator followed by a narrowing division by the denominator. For percentages and interest rates etc., you can represent them using percentage points, basis points, or even parts-per-million depending on the precision you need.


>Integer arithmetic will never return NaN or infinity.

I use C++ and what integer arithmetic will do in situations where floating point returns NaN is undefined behavior.

I prefer the NaN over undefined behavior.

>Integer (ab)c will always equal a(bc).

In every situation where an integer will do that, a floating point will do that as well. Floating point numbers behave like integers for integer values, the only question is what do you do for non-integer values. My argument is that in many if not most cases you can apply the same solution you would have applied using integers to floating points and get an even more robust, flexible, and still high performance solution.

>For percentages and interest rates etc., you can represent them using percentage points, basis points, or even parts-per-million depending on the precision you need.

And this is precisely when people end up reimplementing their own ad-hoc floating point representation. You end up deciding and hardcoding what degree of precision you need to use depending on assumptions you make beforehand and having to switch between different fixed point representations and it just ends up being a matter of time before someone somewhere makes a mistake and mixes two close fixed point representations and ends up causing headaches.

With floating point values, I do hardcode a degree of precision I want to guarantee, which in my case is 6 decimal places, but in certain circumstances I might perform operations or work with data that needs more than 6 decimal places and using floating point values will still accommodate that to a very high degree whereas the fixed arithmetic solution will begin to fail catastrophically.


C++ is no excuse; it has value types and operator overloading. You can write your own types and define your own behavior, or use those already provided by others. Even if you insist on using raw ints (or just want a safety net), there's compiler flags to define that undefined behavior.

Putting everything into floats as integers defeats the purpose of using floats. Obviously you will want some fractions at some point and then you will have to deal with that issue, and the denominator of those fractions being a power of 2 and not a power of 10. Approximation is good enough for some things, but not others. Accounts and ledgers are definitely in the latter category, even if lots of other financial math isn't.

You need always be mindful of your operating precision and scale. Even double-precision floats have finite precision, though this won't be a huge issue until you've compounded the results of many operations. If you use fixed-point and have different denominators all over the place, then it's probably time to break out rational numbers or use the type system to your advantage. You will know the precision and scale of types called BasisPoints or PartsPerMillion or Fixed6 because it's in the name and is automatically handled as part of the operations between types.


>I use C++ and what integer arithmetic will do in situations where floating point returns NaN is undefined behavior. I prefer the NaN over undefined behavior.

Really? IME it's much more difficult to debug where a NaN value came from, since it's irreversible and infectious. And although the standard defines which integer operations should have undefined behavior, usually the compiler just generates code that behaves reasonably. Like, you can take INT_MAX and then increment and decrement it and get INT_MAX back.

(That does mean that you're left with a broken program that works by accident, but hey, the program works.)


Are there cases where float could return a NaN or infinity, where you instead prefer the integer result? That seems a little odd to me.


Most people would love their bank accounts to underflow.


Integer division by zero will raise an exception in most modern languages.

Integer overflow is more problematic. While some languages in some situations will raise exceptions, most don't. While it's easier to detect overflow that has already occurred with floats (though you'll usually have lost low-order bits long before you get infinity), it's easier to avoid overflow in the first place with integers.


It really depends on your need. In some countries e.g. VAT calculations used to specify rounding requirements that were a pain to guarantee with floats. I at one point had our CFO at the time breathing down my neck while I implemented the VAT calculations while clutching a printout of the relevant regulations on rounding because in theory he could end up a defendant in a court case if I got it wrong (in practice not so much, but it spooked him enough that it was the one time he paid attention to what I was up to). Many tax authorities are now more relaxed, as long as your results average out in their favour, but there's a reason for this advice.


> if your requirement is to be able to represent values exactly to the penny, then you can simply do the same thing but using a floating point to represent cents and represent $1.10 as the floating point 110.0.

Not if you need to represent more than about 170 kilo dollars.


The industry standard in finance is decimal floating point. C# for example has 'decimal', with 128 bits of precision.

On occasion I've seen people who didn't know any better use floats. One time I had to fix errors of single satoshis in a customer's database because their developer used 1.0 to represent 1 BTC.




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