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I have an old tigsource account that in theory I could reactivate... But for now, I'm still in the pre-dev phase, i.e., I'm actively working on it but I haven't written any code yet.

Funnily, compared to my teenage self, I now think that the coding part is going to be the least of the issues. Of course, working with an old architecture that is severely limited in storage and computational capabilities raises some interesting challenges, but I do not expect them to be unsurmountable.

Doing all the graphics and the sounds all while keeping it an interesting gameplay experience (good narrative, challenging but not frustrating puzzles) will be the much harder task, I think. And ultimately there's also the problem that the majority of all indie game projects is facing: sticking with it until the end.



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