Yes, raylib does support android. I have a slightly incomplete build script I use for my raylib projects (obviously you need to take better care of signing, you probably want to build for other targets besides aarch64, your SDK is probably not installed in /home/denis, and I'm not sure whether I'm adding .so files to apk in a way modern android prefers, but it still works).
https://gist.github.com/deniska/f1ee73e18e1444eb724c01f933b6...