All I can see are hardcoded ping/pong “meow” messages going over a hardcoded client and server.
But maybe the ping/pong is part of the protocol?
It’s not clear.
Anyway, this redundancy-based protocol doesn’t seem to take into account that too many packets over the network can be a cause of bad, “overloaded” network conditions.
All I can see are hardcoded ping/pong “meow” messages going over a hardcoded client and server.
But maybe the ping/pong is part of the protocol?
It’s not clear.
Anyway, this redundancy-based protocol doesn’t seem to take into account that too many packets over the network can be a cause of bad, “overloaded” network conditions.
Raptorq is a nice addition, though.