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> Here you could imagine that such a "generative game engine" could also go offroad, extrapolating what would happen if you go to unseen places.

They easily could have demonstrated this by seeding the model with images of Doom maps which weren't in the training set, but they chose not to. I'm sure they tried it and the results just weren't good, probably morphing the map into one of the ones it was trained on at the first opportunity.



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