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"at scale" assumes a popular game - and you end up by giving as an example one of the most popular FPSes ever ! Please give an example of a game with, say, less than a million of copies sold / given away ? (And ideally, not an FPS, we all know these have specific extra challenges involved.)

And "at scale" pretty much means that matches are not competitive, because the sums required for entering a tournament game and given for winning it are going to be too small, won't they ?

P.S.: And for non-competitive games, I would expect that this cheating issue (among others) would be aggravated if you insist on playing with total strangers you will never see again (also part of the scale issue) - maybe just avoid that ?




But popular games are the ones people want to play, and are the ones you’re claiming are immune to this. Look at this comments section - it’s people talking about the top 3-5 games on Pc right now, not the 30th entry in the trending FPS section.

Part of the appeal for cheating is doing it where it has impact - in popular games.


Where did I claim this ?

Also, I want to insist on one thing : some of the popular games listed are those that are online-only and/or removed the ability to host your own servers (and/or even worse, have microtransactions).

I have zero sympathy for the kind of asshole that gave money to companies engaging in the despicable behaviour cited above. You were warned. You made your own bed, now lie in it !




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