The hard part is getting people to do exhausting, boring, smelly mundane tasks that don't garner applause.
Those tasks are more numerous by orders of magnitude, until we achieve post-scarcity.
For example, further polishing this emulator implementation to be compatible with a larger range of titles and host system configurations.
At some point, it always becomes a job.
The hard part is getting people to do exhausting, boring, smelly mundane tasks that don't garner applause.
Those tasks are more numerous by orders of magnitude, until we achieve post-scarcity.