Try doing the math of accepting payment (Apple and Google take 30% off the top), then building, operating, and moderating a globally distributed auto-scaling gaming platform with 350M+ MAUs.
75% may be too high, but comparing it to say Steam’s 30% cut for distribution only is a grossly imbalanced comparison.
Is 75% the minimum taken, only if you don't cash out Robux? Extra yikes.
> the company taking 75% of profits and having a pretty massive minimum bar (100,000 Robux / $1,000 USD) which must be passed before the person gets to withdraw anything at all, which is then effectively double taxed because the company will then only give $350 for 100,000 Robux when cashing out to actual money
And that 75% math is how much you earn, not a minimum or whatever you’re talking about. If players spend ~$1,000 of Robux in your game, you get paid ~$250.
>Arguing that it's a "gift" when they're taking a 75% cut is just offensive.
20220707 https://news.ycombinator.com/item?id=32014754 (Problems at Roblox)
> Roblox is horrendous. It is as dangerous as any dark corner of the Internet, except that it appears child-friendly to parents.