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any navmesh alternatives for dynamic worlds? I am toying with gamedev and this one still has me stumped.


Well if you use the Unity game engine, you can always script a setup that does a runtime bake on level load. Not really sure about navmeshes that actively change at runtime though...


yeah I don't think dynamic navmeshes at runtime would work well.I'm using Godot, I'll have to keep looking




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