TL;DR: they are talking about approach to 3D geometry which avoids self-intersection by design, which is something useful for modeling solid bodies.
However, I hope someone makes a video about shells that are hard to use too :)
TL;DR: they are talking about approach to 3D geometry which avoids self-intersection by design, which is something useful for modeling solid bodies.
However, I hope someone makes a video about shells that are hard to use too :)