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I was hoping that this would be about computational geometry (and not, say, about the C shell or Powershell), and I am glad it indeed was.

TL;DR: they are talking about approach to 3D geometry which avoids self-intersection by design, which is something useful for modeling solid bodies.

However, I hope someone makes a video about shells that are hard to use too :)



I clicked thinking it would be either electron shells or really ugly animal shells.


First thing that came to mind upon seeing the title was Powershell --- or as some like to call it, powersHell. ;-)




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