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Why are you downplaying it too?

> "The laptops crash in the exact same way as the desktop parts including workloads under Unreal Engine, decompression, ycruncher or similar. Laptop chips we have seen failing include but not limited to 13900HX etc.," Cassells said.

> "Intel seems to be down playing the issues here most likely due to the expensive costs related to BGA rework and possible harm to OEMs and Partners," he continued. "We have seen these crashes on Razer, MSI, Asus Laptops and similar used by developers in our studio to work on the game. The crash reporting data for my game shows a huge amount of laptops that could be having issues."

https://old.reddit.com/r/hardware/comments/1e13ipy/intel_is_...



I'm not denying that the problem exists, but I don't think Alderon provided enough data to come to a conclusion, unlike on the desktop, where it's supported by other parties in addition to Alderon's data (where you can largely point to 14900KS/K/non-K/T, 13900KS/K/non-K/T, 14700K, and 13700K being the one affected)

Right now, the only example given is HX (which is a repackaged desktop chip[^], as mentioned), so I'm not denying that the problem is happening on HX based on their claims (and it makes a lot of sense that HX is affected! See below), but what about H CPUs? What about P CPUs? What about U CPUs? The difference in impact between "only HX is impacted" and "HX/H/P/U parts are all affected" is a few orders of magnitude (a very top-end 13th Gen mobile SKUs versus every 13th Gen mobile SKUs). Currently, we don't have enough data how widespread the issue is, and that makes it difficult to assess who is impacted by this issue from this data alone.

[^]: HX is the only mobile CPU with B0 stepping, which is the same as desktop 13th/14th Gen, while the mobile H/P/U family are J0 and Q0, which are essentially a higher clocked 12th Gen (i.e., using Golden Cove rather than Raptor Cove)


Alderon are the people claiming 100% of units fail which doesn’t seem supported by anyone else either. Wendell and GN seem to have scoped the issue to around 10-25% across multiple different sources.

Like they are the most extreme claimants at this point. Are they really credible?


Ok, I take it back, this looks pretty indicative of a low-load problem and evidently failure rates are much higher in that scenario.

https://www.youtube.com/watch?v=yYfBxmBfq7k


I haven't watched the video in its entirely, but it does feel like single core boost might be the main culprit in this scenario. That actually makes a lot of sense why game servers are the one that's affected the most. Though that makes me wonder about HX CPUs failing, since these SKUs doesn't have TVB, but given Wendell's 10-25% failure rate on all-core load, it does seem like Intel may actually have multiple issues with RPL here. Things definitely doesn't look good.




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