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It uses generative graphics like a simplification of the technique of Farbrausch (seen in its 64kb intros and usable in its ".werkkzeug" editor).

> [the] library supports only 5 different functions: Embossed Rectangle; Embossed Grid; Noise; [draw] Text; Draw previous texture

https://github.com/phoboslab/q1k3/blob/master/source/ttt.js




The Farbrausch demo and a talk by Will Wright on the (originally planned) procedurally generated design of Spore lives rent free in my brain every time I see the list of 100's of gigabytes of queued game updates in Steam nowadays.

https://www.youtube.com/watch?v=ofA6YWVTURU&t=100s




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