As an aside, when I was at MSFT in Building 40 in 2013 we had a Surface table in the lobby; it never worked as well as the demo videos made it look: the table-top wasn’t glass but had a rough rubberised protector layer on-top that ruined it, the built-in WPF-based demo apps that we played with were all somewhat janky: you’d get 12-15fps not 60fps, touch drag latency was also abysmal, and most of the demo apps’ rendered scenes didn’t use global lighting, so pinch-rotating two objects in different directions would just look bad.
(Pre-teamroom) campus building lobbies were where once-cool hardware goes to die; another building at the other end of campus (where the Direct3D people were) had a widescreen rear-projection TV running Windows Media Center 2005 until well into 2015 IIRC.
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As an aside, when I was at MSFT in Building 40 in 2013 we had a Surface table in the lobby; it never worked as well as the demo videos made it look: the table-top wasn’t glass but had a rough rubberised protector layer on-top that ruined it, the built-in WPF-based demo apps that we played with were all somewhat janky: you’d get 12-15fps not 60fps, touch drag latency was also abysmal, and most of the demo apps’ rendered scenes didn’t use global lighting, so pinch-rotating two objects in different directions would just look bad.
(Pre-teamroom) campus building lobbies were where once-cool hardware goes to die; another building at the other end of campus (where the Direct3D people were) had a widescreen rear-projection TV running Windows Media Center 2005 until well into 2015 IIRC.