Similar to how the adventure gennre killed the point and click, I argue that sandbox killed the immersive sim. The ultimate choice is to do whatever you want, with no pesky story and narrative to get in your way.
Immersive sims meanwhile, seem to be expected to be a smaller scoped (often single player) game, bringing about choice in repeating the same playthrough in its world. Not giving the player a huge toolbox and letting them go wild.
Immersive sims meanwhile, seem to be expected to be a smaller scoped (often single player) game, bringing about choice in repeating the same playthrough in its world. Not giving the player a huge toolbox and letting them go wild.