They may be locked in, which just forces things. Not an endorsement.
However, they may also be really productive with whatever it is. This could be an endorsement.
In CAD, as an example, there are often very productive interaction models that seem obtuse, or just bad to people learning the tools first time.
Often improving on first time ramp ups to competence nearly always impacts the pro user too.
Where it plays out this way, I have always thought the UI was good in that the pros can work at peak efficiency. It is hard to beat them.
Fact is the task complexity footprint is just large enough to make "good", as in simple, intuitive interfaces not possible.
They may be locked in, which just forces things. Not an endorsement.
However, they may also be really productive with whatever it is. This could be an endorsement.
In CAD, as an example, there are often very productive interaction models that seem obtuse, or just bad to people learning the tools first time.
Often improving on first time ramp ups to competence nearly always impacts the pro user too.
Where it plays out this way, I have always thought the UI was good in that the pros can work at peak efficiency. It is hard to beat them.
Fact is the task complexity footprint is just large enough to make "good", as in simple, intuitive interfaces not possible.