> Which honestly is still good for the environment to have the work distributed across the entire electricity grid.
Sometimes, but parallelization has a cost. The power consumption from 400,000,000 iPhones downloading a 2gb LLM is not negligible, probably more than what you'd consume running it as a REST API on a remote server. Not to mention slower.
Yeah it's a shame that mobile games are shit when console and PC gaming gets taken so serious by comparison. If you want to blame that on developers and not Apple's stupid-ass policies stopping you from emulating real games, be my guest. That's a take I'd love to hear.
Keep downloadin' those ads. This is what Apple wants from you, a helpless and docile revenue stream. Think Different or stay mad.
Sometimes, but parallelization has a cost. The power consumption from 400,000,000 iPhones downloading a 2gb LLM is not negligible, probably more than what you'd consume running it as a REST API on a remote server. Not to mention slower.