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> Which honestly is still good for the environment to have the work distributed across the entire electricity grid.

Sometimes, but parallelization has a cost. The power consumption from 400,000,000 iPhones downloading a 2gb LLM is not negligible, probably more than what you'd consume running it as a REST API on a remote server. Not to mention slower.



Downloading 2gb of anything on my iPhone via wifi from my in-home gigabit fiber barely puts a dent in my battery life let alone much time.

The random ads in most phone games are much worse on my battery life.


Yeah it's a shame that mobile games are shit when console and PC gaming gets taken so serious by comparison. If you want to blame that on developers and not Apple's stupid-ass policies stopping you from emulating real games, be my guest. That's a take I'd love to hear.

Keep downloadin' those ads. This is what Apple wants from you, a helpless and docile revenue stream. Think Different or stay mad.


Blame? Simply saying downloading 2gb isn’t the power consumption hit you seem to think it is.

Not much of a gamer anyway, just an observation when I tried a couple apparently dodgy games.

Not sure why your reply wasn’t related to your original comment. Felt rather knee-jerk reactionary to me instead. Oh well.




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