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WebGPU and many other features on iOS are unimplemented or implemented in half-assed or downright broken ways.

These features work on all the modern desktop browsers and on Android tho!



> WebGPU and many other features

WebGPU isn't standardized yet. Hell, most of the features people complain about aren't part of any standard, but for some reason there's this sense that if it's in Chrome, it's standard - as if Google dictates standards.


> but for some reason there's this sense that if it's in Chrome, it's standard - as if Google dictates standards.

Realistically, given the market share of Chrome and Chromium based browsers, they kind of do.


I didn't like it when Microsoft dominated browsers, and I'm no happier now. I've stopped using Chrome.


Just curious – what are you using now?


I’ve been using Firefox since the Quantum version is out. It feels slightly slower to Chrome but it's negligible to me. Otherwise I can't tell a difference (except some heavy web based Office like solutions screaming 'Your browser is not supported!' but actually works fine).


Meanwhile, Apple has historically dictated that Google can't publish Chrome for iOS, only a reskinned Safari. People in glass-walled gardens shouldn't throw stones.


Firefox has an implementation of WebGPU, why is Safari missing in action?




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