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I think the main reason why we're flooded with low quality tool is due to the fact that with software you just copy-paste your prototype to production: unlike real world system where you build a prototype to show stuff and then have to industrialize it to get to production, for software this expensive (and crucial for quality) step is skipped entirely, and we are all stuck using prototypes…

This and seeing “code written” as the asset, instead of an artifact of “engineers increasing their mastery of the topic”, which is the true asset. But it's very closely related to the first point.



Yep, the elimination of in-house expertise was ridiculously short-sighted (which is an extremely charitable and euphemistic version of breach of fiduciary duties).




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