All of these things are relative, let's not pretend they aren't. Safari has always been pushing _some_ things and has been significantly behind in others. From my own memory bank: Chrome implemented WebGL in 2010, Apple took until 2014 to finally bring it to iOS Safari. That actively held back work I was doing.
It's very easy to dismiss any web improvement as being something Google is shoving down everyone's throat but it's not true, a lot of them are things developers are crying out for.
I can relate to your work being impacted by webGL not shipping on iPhone, but we both know why Apple took so long: because they invest less than Google in their browser, and the investment they make cannot regress speed nor battery life. I side with Apple on that view.
They’ve recently started investing more in the browser, but haven’t moved on degrading battery life. I wonder why they’re suddenly investing (cough cough DMA)
“they don’t allocate resources to the project” is context, not a reason. We’re allowed to resent that choice made by one of the biggest companies in the world.
That was the reason?? With something like that I would have assumed it was mainly Apple worrying that big developers might start getting wise-guy ideas like shipping games on the web to avoid the ol’ 30% racket.
or what developers like myself want. There was absolutely a significant period of time where it felt like I was dealing with the new IE in the age of evergreen browsers.