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It's not recent. Safari has always been pushing and adding things, just not what Google wants.


All of these things are relative, let's not pretend they aren't. Safari has always been pushing _some_ things and has been significantly behind in others. From my own memory bank: Chrome implemented WebGL in 2010, Apple took until 2014 to finally bring it to iOS Safari. That actively held back work I was doing.

It's very easy to dismiss any web improvement as being something Google is shoving down everyone's throat but it's not true, a lot of them are things developers are crying out for.


I can relate to your work being impacted by webGL not shipping on iPhone, but we both know why Apple took so long: because they invest less than Google in their browser, and the investment they make cannot regress speed nor battery life. I side with Apple on that view.

They’ve recently started investing more in the browser, but haven’t moved on degrading battery life. I wonder why they’re suddenly investing (cough cough DMA)


“they don’t allocate resources to the project” is context, not a reason. We’re allowed to resent that choice made by one of the biggest companies in the world.


That was the reason?? With something like that I would have assumed it was mainly Apple worrying that big developers might start getting wise-guy ideas like shipping games on the web to avoid the ol’ 30% racket.


> just not what Google wants.

or what developers like myself want. There was absolutely a significant period of time where it felt like I was dealing with the new IE in the age of evergreen browsers.




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