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Planetary Annihilation used voxel flow fields. I spent a LOT of time helping ship that system.

I feel like by the time the Titans expansion shipped it was a pretty good system. I occasionally see comments complaining about pathfinding being bad, but I’ve never seen specifics.

Seeing a mass of tanks stream into a stargate teleporter will never not be cool.



PA's pathfinding inspired me to write my own flow field pathfinding library in Unity. That was my first "big boy" programming project.

I also really liked your writeup on the Chrono Cam system that PA used. Just know if you ever decide to do another writeup on the tech of PA there will be one person that will eagerly read it :)


Ha. Sadly I no longer have access to PA source. A pathfinding post would be cool though. Unfortunately I’ve totally forgotten all the details!




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