Exapunks just never clicked for me in the way that the other Zach games did. Perhaps it was too visual, or perhaps the problems didn't sit well with how I problem solve.
I don't like to look at guides, yet it took me a long time to hit a wall in TIS-100 . But the wall I did hit was "Signal Window Filter" which involved delayed state.
A lot of the exapunk problems felt much closer to that style of problem, so perhaps it's just a blindspot of my own reasoning.
Exapunks just never clicked for me in the way that the other Zach games did. Perhaps it was too visual, or perhaps the problems didn't sit well with how I problem solve.
I don't like to look at guides, yet it took me a long time to hit a wall in TIS-100 . But the wall I did hit was "Signal Window Filter" which involved delayed state.
A lot of the exapunk problems felt much closer to that style of problem, so perhaps it's just a blindspot of my own reasoning.