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Yes, it's possible to create gaussian splats from a mesh. See for example step 3 in SuGaR: https://imagine.enpc.fr/~guedona/sugar/


Are you referring to the gaussian splat rasterizer?


I'm referring to using the modeled scene to bind gaussian splats to an existing mesh.

> Binding New 3D Gaussians to the Mesh

> This binding strategy also makes possible the use of traditional mesh-editing tools for editing a Gaussian Splatting representation of a scene




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