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It's not an order of magnitude slower. You can easily get 200-400 fps in Unreal or Unity at the moment.

100+FPS in browser? https://current-exhibition.com/laboratorio31/

900FPS? https://m-niemeyer.github.io/radsplat/

We have 3 decades worth of R&D in traditional engines, it'll take a while for this to catch up in terms of tooling and optimization but when you look where the papers come from (many from Apple and Meta), you see that this is the technology destined to power the MetaVerse/Spatial Compute era both companies are pushing towards.

The ability to move content at incredibly low production costs (iphone movie) into 3d environments is going to murder a lot of R&D made in traditional methods.



Don't know the hardware involved, yet that first link is most definitely not 100 FPS on all hardware. Slideshow on the current device.


Maybe not, but it's relatively smooth on my 3 year old phone, which is crazy impressive

Edit: I was in low power mode, it runs quite smoothly


Does anyone know how the first link is made?


You are in luck, the author has been sharing

https://medium.com/@heyulei/capture-images-for-gaussian-spla...




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