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In regards of contentproduction for virtual production, it is quicker to capture a scene and process the images into a cloud of 3d-gaussians, but on the other hand it is harder to edit the scene after its shot. Also, the light is already captured and baked into it. The tools to edit scenes will probably rely a lot on ai, like delighting and change of settings. right now there are just a few, the process is more like using knife to cut out parts and remove floaters. You can replay this of course with the unreal engine, but in the long term you could run it in a browser. So in short, if you want to capture a place as it is with all its tiny details, 3dgaussians are a quicker and cheaper way to afford this than using modelling and texturing.


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