Yes, this is a big problem in my mind and something I mentioned in another comment. Not that multi-threaded async/await is wrong, but the conflation of two methods of concurrency causes a lot of problems you don't see in single-threaded event-loops archs.
In fact it makes me feel like the other thread talking about how async/await in rust was mainly forced on the community to capture js devs seems a bit unlikely as the only thing similar between the two are the spelling of the keywords.
In fact it makes me feel like the other thread talking about how async/await in rust was mainly forced on the community to capture js devs seems a bit unlikely as the only thing similar between the two are the spelling of the keywords.