Unlike the flagrant dismissal in other comments I actually find use for projects like these. On some electronics that I write firmware for the OLED screen space real estate is incredibly limited, and when they need to output logs or debug info for developers it can be a pain to fit everything in a way that is usable, especially when there is no input to allow for scrolling or whatever.
For all the discussion here, I feel like the README answers it. It was a fun project with a few use cases.
> Once the novelty wears off a "practical" example would be rendering "in-game book pages" that don't look like complete gibberish, or an "accurate print preview" with real text instead of blurry placeholder pixels that don't even look close to being the glyphs scaled down.
This seems very reasonable. They put it out there in case someone found it usefuo.
> Once the novelty wears off a "practical" example would be rendering "in-game book pages" that don't look like complete gibberish, or an "accurate print preview" with real text instead of blurry placeholder pixels that don't even look close to being the glyphs scaled down.
Low-res or LoD video game textures are a bit of a stretch but could be cool.