> Or simply go to a company that does embrace remote.
One does not simply go to another company right now. Hiring is slow, it's not 2021, and there's already thousands of others also looking for work. It's easy to say, harder to do. Especially if you have a family, in addition to a full time job at a game company (not exactly a low stress environment itself)
> Amazon tried this and I believe reversed the decision because so many devs quit.
Every single job I see on Amazon's page for Software is in-person non-remote. Maybe they made exceptions for some, but anyone joining right now won't be remote. Same thing for any other FANG/MAANA/etc, Correct me if I'm mistaken.
those poor employers just trying to support everyone's families and those ungrateful developers working 7 days a week taking advantage of them, "building" the "products" that make the company "profitable" :( and now these maladjusted workers are thinking of organizing together??? for better working conditions??????? ridiculous. just go work at mcdonalds or something amirite
it is if your work drives the company's profits and you can organize with your fellow workers and demand it!
> I prefer remote work and I'd only work for a full remote company, but in no way do I feel like it's my right to force a company to allow me be remote.
good for you, some of us see the employer beholden to the people who actually drive the company. try not to police your fellow workers while we advocate for better lives.
> the article is about the game industry. it's kind of well known for its toxicity and poor working conditions.
Ah yes it's about the gaming industry, not a specific topic like company shifting to office work during the last period of development and workers not wanting to go in to the office.
Makes it easy to shift that goal post when it's just about the industry, but you're also arguing that remote work is a right, so I'm not sure you even fell for that.
Is Rockstar demanding 7 days? No. What you said is false and irrelevant.
Don't try to conflate things that are irrelevant to this particular discussion.
Either you view remote work as a right or not. I don't.
the article is about employees angry that they're being forced back into the office when they already deal with poor working conditions.
rockstar doesn't demand it, it's already a part of the culture of the industry. hence, why they're so upset.
the first pull quote is literally "After so many broken promises we now fear management may even be paving the way for a return to toxic ‘crunch’ practices."
please read the article before shitting all over people who are trying to better their working conditions.
> Don't try to conflate things that are irrelevant to this particular discussion.
it's not my fault you have poor reading comprehension and disdain for your fellow workers.
> And I'm not upset sooo you must suck at mind reading or can't realize you're projecting I guess.
i didn't say you were upset. i said _they_ were upset. there's that poor reading comprehension again.
edit: oh, you deleted that line? is it because you just post without reading anything, like the article? quoted:
> For years, Rockstar had a notorious reputation within the video game industry for brutal crunch in the making of Grand Theft Auto and Red Dead games. However, following the release of Red Dead Redemption 2 in 2018 and the shocking stories about the human cost of its development, media reports suggested changes were made to the company’s culture to avoid the same thing happening during the development of GTA 6.
> Austin Kelmore, IWGB Game Workers Chair also hit out at Rockstar: “The workers in the IWGB Game Workers Union at Rockstar are pushing for transparency over pay and promotions, a healthy and inclusive workplace culture, and work life balance centred around what each worker needs. It is unacceptable that Rockstar leadership have gone back on their word time and time again and have ignored the workers' requests for basic working conditions.
read the article, dude. rockstar (ESPECIALLY rockstar) has a history of this behavior. we call that "evidence," so when people have "fear" it's because it's well-founded based on historical fact.
"This crunch culture is deeply intertwined with the lack of work-life balance at Rockstar Games. Many employees reported feeling pressured to prioritise work over personal life, leading to burnout and mental health issues. The expectation of long hours and constant availability fosters an environment where employees struggle to maintain a healthy balance between their professional and personal lives.
A former employee stated that they had “worked 80 hour weeks at Rockstar until [they] had a breakdown. If I hadn’t, my contract would have been terminated.”
"Rockstar's broken work ethics: Former employees detail mandatory long hours, unpaid overtime, and a culture of fear at studios behind Grand Theft Auto and Red Dead Redemption" - https://www.gamesindustry.biz/rockstars-broken-work-ethics
"poor working conditions" includes promising to support remote work and then reneging on that promise and forcing workers back into the office after they've moved away, an allegation _which is in the article that we are currently discussing_: "The IWGB also alleges Rockstar had insisted flexible work options would remain available in an employee-wide email that said: “This isn’t our first step to five days a week. No one wants to go back to the old way of working.” The IWGB went on to claim Rockstar management has so-far refused to engage with workers on the issue, and will “pull the plug” on remote access to technology on April 15."
i'm not going to quote the entire articles here. enjoy!
So they reserve the right to work there because they're making cool stuff?
But they also reserve the right not have to go into the office?
I don't view remote work as a right. It's a policy decision of the employer, same as it's a policy decision of the employer on what they work on, including GTA.
I'm just saying working on gta 6 is not fungible, is all. I agree remote work is not a right, but for someone working on their dream project, the most advanced game in the world (arguably), it's probably not as easy as just going and working on something else.
I think the disconnect is that rockstar made a lot of noise about trying to eliminate crunch after the nightmare crunch of red dead redemption 2. So if they are making people go back into the office to force crunch out of peer pressure, then they just lied.
They are 7 years "overdue" from the previous release, but that means nothing by itself.
The last GTA game took the longest and would have seemed past due before release, but look at the level of depth it had. It's still the top game over a decade later.
Most importantly they never give a due date too early for this exact reason.
Yeah looked it up, so only half a decade, corrected my post.
My point was, it takes a longer time each time and without seeing the level of gameplay you don't know whether it's mismanaged or simply an extensive game being developed.
You also don't know the percentage of their resources they put towards it. I'm sure maintaining and developing GTA Online took at least some resources.
Either way, I'm not going to shit on the one company that actually knows how to make full games.
Looking at you CD PROJEKT RED... (cyberpunk was a joke right?)
Yes. But many of those people are probably so proud of working on it and wouldn't want to stop.
Also, rockstar did make an effort to cut back on crunch after red dead 2, so the result is longer timelines. R* going back to crunch probably feels like backsliding to employees.
I don't see why we need a union to force companies to be remote.
Just don't work for those companies.
Amazon tried this and I believe reversed the decision because so many devs quit.
Now their warehouse workers do need a union from the sounds of things.