gaming studios are full of people who are squarely in the target market for the product they're developing. this has downsides but in many ways is a huge edge, so in a sense ageism seems more justifiable in games than elsewhere as a close proxy for audience understanding
Most people working on games have little input to the game dynamics, but sure have a bias for younger people because they can 'relate' to the market, and nothing to do with being more exploitable!
I believe the reason gaming studios prefer younger employees has more to do with salaries than anything else.
Game dev salaries seem to be really bad compared to the rest of the industry, but so hyped and "cool" that younger people keep fighting over those jobs.
I turned down a job at machine games because of really mediocre compensation compared to what I had before, working at a rather unknown startup.
Why? Elder Millennials and younger GenXers (born late 70s and early 80s) were arguably the first generation to grow up where video games were mainstream, and that's just a little older than that age bracket. I'm in my early forties, and I've enjoyed everything from the original Final Fantasy to Baldur's Gate 3 over the years.
And I'm sure there are folks older than me who picked them up in their 20s and 30s.
It seems suspect in the sense that we’d expect gaming to be at least as mainstream in the subsequent generation, right? The median age of a gamers should be approaching the median age of the population from below, I’m fine with believing it is pretty close, but how’d it get higher?
At 58, and playing 'video' games since the late 70s, I'm happily pulling the average age of gamers higher every year. Better than that, at 58 we just started work on our first video game that we have talked about making for over 20 years.