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How does that work with the MIT license?

I presume they signed a rather restrictive proprieatary license and/or an NDA to get access to nintendos sdks and tool (as is common on other consoles).

Then one person breaking the NDA would make the Switch Godotport (and therefore some of Nintendos property (method names /usage )) legally available to anybody else (they didn't sign an NDA after all and it's probably not a copyright violation unless it includes actual code/binary).

I am not a lawyer so I'm probably very wrong.



MIT allows that. LGPL would in theory but you would need to release the potential changes you did to the game engine. GPL woudn't in any way.


But if they give me the source under the MIT license then I am free to redistribute it.

So while they would be in their right to make a proprietary port it seems like they wouldn't be able to legally release it under MIT. (Or at least not the whole thing, as code that touches Nintendo's API would need more restrictions)


My understanding: it is possible to license under a different license any additions or modifications they made. So the original code can remain MIT, but their changes (API integrations, etc) will be under a proprietary license (note: this would not be possible with GPL for example, but MIT is not like that).




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