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The linked page says the following:

No C# or GDNative/GDExtension: Only GDScript is supported. Native extensions are not supported, but you can try to convert them into internal modules.



Right from site https://godotengine.org/features/#script

""Leverage your C# experience to feel right at home If you're an experienced C# user, Godot offers you first-class support for the .NET platform. Power your game with familiar libraries and give them performance boost, while still benefiting from close engine integration.

Note: .NET support is provided as a dedicated engine executable. C# support is available for desktop and mobile platforms as of Godot 4.2. Web support should be added in the future, but until then, Godot 3 remains a supported option.""


He's talking about the Switch port library. It didn't support C# yet. But also on the wider topic Godot still struggles with making C# a first class citizen compared to its home baked script language. They're improving things but it's not great yet.


Got it. Thank You.


This likely doesn't apply to the Switch version due to platform restrictions/technical issues yet to be resolved.




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