> Epic wouldn't be clamouring so hard for App Store presence and iOS users
Do you see deliberately kicking themselves off of Apple platforms as "clamoring so hard"? On the contrary, Epic saw the platform was terrible for shooter games and driving extremely little value, and thus was happy to fight the monopoly on behalf of their _other_ main consumer - game engine developers.
> they were losing ungodly money after millions of iOS based gamers stopped playing Fortnite
Sorry but this is just laughable, and the numbers are all there in the lawsuit already. Almost no one played Fortnite on IOS. Some players installed on mobile but the majority solely used it as a web frontend to purchase cosmetics. Thus robbing Sony, Microsoft, and Nintendo of their commissions for creating the platforms that players _actually_ play on.
> leech money off you or your kids like Fortnite.
If it wasn't obvious you have some weird bone to pick already, this certainly proves it. Epic's monetization model is wildly less predatory than the vast majority of mobile games. Why are you speaking so confidently about something you seem to know nothing about?
> [iOS] is actually providing Epic a ton of value and profit
> Apple offers developers significantly more than just a games engine. (comment from threeseed)
Apple sells hardware to consumers (above cost), then blocks consumers from actually using the hardware they own, and developers from distributing software for it, without paying Apple a monopolistically-high cut of sales. All Apple provides to developers is access to consumers who are blocked from their own hardware, and a nominal file distribution via CDN. A game engine provides an order of magnitude more value to developers than a CDN file distribution platform offers.
If Apple was providing real value to developers they wouldn't be so deathly afraid of competing with other app distributors.
> Do you see deliberately kicking themselves off of Apple platforms as "clamoring so hard"?
It was a miscalculation. They didn't realize that so many of their users play only on iOS and are not about to invest in new hardware.
Well, turns out their game wasn't that addictive by itself! what made it a killer is a combo of 1) a decent game I guess 2) being available on the most popular gaming platform in developed world. Simply look at HN headline, since 2020 the game made almost no news except for being kicked off marketplaces. Even during Covid lockdowns! It just speaks volumes.
> the numbers are all there in the lawsuit already. Almost no one played Fortnite on IOS
Exactly, they are in the lawsuit. Some 100+ millions of nobodies eh?;)
> Epic's monetization model is wildly less predatory than the vast majority of mobile games.
Oh yeah, I totally agree that scammy behavior is a continuum.
> Apple sells hardware to consumers (above cost)
You are expecting them to sell below cost? And then what, be a charity? Or sell your data to profit, like the alternatives?
> then blocks consumers from actually using the hardware they own
It's clear that you have a preexisting bone to pick with Apple. No one blocks me from using iPhone...
> All Apple provides to developers is access to consumers
The consumer base they created by daring to develop a completely new product with entire ecosystem of hardware and software that those consumers somehow keep and keep finding appealing.
Do you see deliberately kicking themselves off of Apple platforms as "clamoring so hard"? On the contrary, Epic saw the platform was terrible for shooter games and driving extremely little value, and thus was happy to fight the monopoly on behalf of their _other_ main consumer - game engine developers.
> they were losing ungodly money after millions of iOS based gamers stopped playing Fortnite
Sorry but this is just laughable, and the numbers are all there in the lawsuit already. Almost no one played Fortnite on IOS. Some players installed on mobile but the majority solely used it as a web frontend to purchase cosmetics. Thus robbing Sony, Microsoft, and Nintendo of their commissions for creating the platforms that players _actually_ play on.
> leech money off you or your kids like Fortnite.
If it wasn't obvious you have some weird bone to pick already, this certainly proves it. Epic's monetization model is wildly less predatory than the vast majority of mobile games. Why are you speaking so confidently about something you seem to know nothing about?
> [iOS] is actually providing Epic a ton of value and profit > Apple offers developers significantly more than just a games engine. (comment from threeseed)
Apple sells hardware to consumers (above cost), then blocks consumers from actually using the hardware they own, and developers from distributing software for it, without paying Apple a monopolistically-high cut of sales. All Apple provides to developers is access to consumers who are blocked from their own hardware, and a nominal file distribution via CDN. A game engine provides an order of magnitude more value to developers than a CDN file distribution platform offers.
If Apple was providing real value to developers they wouldn't be so deathly afraid of competing with other app distributors.