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> I’m one of the few (it seems) that’s very happy with Xcode and its improvements, I’m also very happy with the advancements made on frameworks and SDKs over the last decade or so. It has made my work so much easier and without many of the latest improvements much of what I currently do wouldn’t be possible.

> Code level DST support has also proven to be invaluable to me.

You're talking about things that have nothing to do with the App Store. These same tools are used by Apple to make their built-in software. They're also used by Mac developers outside the Mac App Store.

I'm talking about the App Store itself, as well as tools and services directly related to the App Store, such as App Store Connect.

> The answer is easily found I’d say, try and reinvent the wheel for yourself, leave as many frameworks to the side and let me know how it goes.

> For me SwiftUI alone is worth its weight in gold given how much time it has saved me.

Again, you're talking about things that have nothing directly to do with the App Store. The iOS and macOS system frameworks are not the App Store and would exist even if the App Store were eliminated.

> Something that would’ve been impossible without the available tools and frameworks, something that was completely absent in the software market decades ago.

Same thing here. Nothing to do with the App Store. And in any case, they were available decades ago. Xcode is 20 years old. UIKit is based on AppKit, which itself originally came from NeXTSTEP over 30 years ago.

> But pushing 100 units at $100, leaving you with $300 is less than pushing 1000 units at $0.99 leaving you with $690 and that’s a conservative estimate.

Your math is wrong. 100 x $30 = $3000, not $300.

Anyway, indie developers can't "make it up in volume". One of the most difficult things for an indie developer is marketing and getting discovered by customers. That's why we need sustainable prices. Not to mention paid upgrades.

> You can choose to ignore that part, but that doesn't change the fact that everyone and their mom was cheering for a 30% haircut and a simple publishing process after having gone through hell with carriers.

Was the pre-iPhone mobile software market even as big as the Mac software market? I'm skeptical. It certainly wasn't as big as the Windows software market, which is also open. Open platforms were the norm.



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