This is a biased view that disregards basic available metrics. Apple is a hardware company. Developers are instrumental to its devices success and a point can be made that 30% might be too high of a fee. On the other hand many of those developers wouldn’t have a job in the first place if it wasn’t for Apple creating the App Store.
I find it interesting seeing the arguments here on how Apple should keep its large cut for years after it's become sustainable, but when mentioning the idea of giving copyrighted artists any sort of royalty (it'd be far, far, far from 30%) for training LLMs that the argument shifts back to "well they got paid already".
So, how long does Apple get to reap the rewards of their old accomplishments from 18 years ago? how long should such works be benefited from before we shift the dynamics back to being "a public commons"?
Agreed, While there may be people who think they're defending Apple "on principle", I hope those folks also realize that there is no "principle" that is ingrained in nature. We're all just making up rules, laws, taxes, as we go along. Just because a law or article of constitution is old, doesn't make it any more 'natural' than others.
There is no "right" of any student for their debt to be forgiven, but we want to do it anyway. Apple has taken advantage (as have others) of a ridiculously broken tax code, availed of the strong US legal system, property rights, etc. How about we shift the balance back?
> I find it interesting seeing the arguments here on how Apple should keep its large cut for years after it's become sustainable, but when mentioning the idea of giving copyrighted artists any sort of royalty (it'd be far, far, far from 30%) for training LLMs that the argument shifts back to "well they got paid already".
Do you account for the fact that it might not be the same people making both arguments? Most websites’ readerships are not monoliths and even on HN there are plenty of people with different perspectives, and who are not necessarily vocal in the same threads.
> So, how long does Apple get to reap the rewards of their old accomplishments from 18 years ago? how long should such works be benefited from before we shift the dynamics back to being "a public commons"?
That’s an interesting argument, but it’s usually not discussed with any nuance. Basically there are several layers:
- are we entitled to Apple opening their platforms? (AFAICT the opposite would be a first though the EU seems to be going that way)
- is Apple entitled to profit from the App Store in principle? (Some people are arguing that they are not, but they are a fringe; Epic lost their argument about that)
- is 30% too much? (But then, where is the line? It’s more or less the standard for closed platforms
Where would you put your “public commons”? Did this ever happen?
>Do you account for the fact that it might not be the same people making both arguments?
I don't. It's possible to (dis)prove this with comments but that would be a bit invasive (ironically enough) without doing a lot of work to anonymize the dataset I gather and prove sufficient random sampling. It's possible for admins to (dis)prove this through voting habits, but not for me to bring about such evidence.
All I can say from here is that so far, there's a local sample of one reply to me that seems to indeed think this way.
>Where would you put your “public commons”? Did this ever happen?
The "commons" in this case would be the OS. I don't think we've ever historically had another OS as locked down as hard IOS. Game consoles come the closest to this, but are ultimately ephemeral; no gaming OS store has lasted (i.e. been officially supported. I cannot submit a PS3 game today even if I wanted to) as long as IOS, and I don't see IOS closing anytime soon.
On top of that, there is the argument on IOS being a general OS compared to games being specialized; no one de facto seems to desire doing much more than consuming media on consoles (consoles don't even have proper web browsers these days). So that's another factor to consider when determining what is a "major OS" and if/when it should be opened up if closed down.
These seem to be questions that are slowly being asked in formal channels. So I suppose these are all TBD. But if you want my sample of 1 answers:
- At some point I do think a "major OS" should become a commons for those who seek to publish through it. Microsoft was dinged 30 years ago for much less and Apple has way more control and restrictions now than MS ever did.
- Apple is entitled to profit from the App Store, but isn't entitled to be the only store able to distribute apps on its platform. Again, MS was considering this with Windows 8 and 10 and it was an absolute disaster. Another aspect of an "existing commons" trying to close up in a way that MS in theory feels entitled to but in a way that would hurt consumers and developers.
- the 30% is definitely a question to ask and not one I have a particularly strong answer on. I feel this is where the invisible hand should take charge, so it comes down more to "would the audience take a lower cut if they were able to find an alternative (which may or may not include themselves)?". So my concern here is with providing alternative options and seeing if the market shifts rather than throttling existing rates.
What someone is "entitled" to is an opinion. AFAIK, Courts do not adjudicate opinions, they decide if a law was broken in the context of the existing legal framework. These are arbitrary systems we set up to help us flourish as a society. If it is no longer doing that, we should change it.
50,60,80% cut would still be legal, but there is no way Apple can get away with that. What Apple is entitled to is going to be based on peoples feelings and opinions, and the amount of pushback generated. Its good to generate push-back on things you don't agree with.
> I find it interesting seeing the arguments here on how Apple should keep its large cut for years after it's become sustainable, but when mentioning the idea of giving copyrighted artists any sort of royalty (it'd be far, far, far from 30%) for training LLMs that the argument shifts back to "well they got paid already".
There are multiple people on here, who say different things.
Those artists learned the same way generative AI did, by ingesting copyrighted art. I couldn't care less about that unless the AI companies are somehow preventing people from purchasing from those artists or taking a cut out of their sales like Apple does with the app store.
They are a hardware company.
By the same token, can you imagine a car company controlling the fuel you put in your car, the tires you buy, the repair shops you use, the radio stations you can listen to?
Yes, and that's why printers are nearly universally reviled as exploitative. Even people who aren't keyed in on why open source is important all understand the ink costs more than it should.
That may be, but IMHO its impossible to be completely neutral on this issue. All analysis is somewhat compromised and biased based on subjective weightage to historical facts, etc.