Part of the problem is that the dev tools most game developers use are still centered around Windows. Visual Studio is still the hallmark IDE for Game developers everywhere. In addition, the tools developers in gaming studios still build mostly Windows tools that augment the IDEs the engine programmers are already using.
That ecosystem has to be disrupted substantially with viable dev tools for game developers on Linux before gaming on Linux can really become a first class citizen.
That ecosystem has to be disrupted substantially with viable dev tools for game developers on Linux before gaming on Linux can really become a first class citizen.