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If I'm offered a proprietary technology and an open one, I'll pick the latter 1000 times of 1000.

You'll find no sympathy for D3D in me. It's a 3D technology second, a monopoly tool first (as almost everything MS ever did).



Ok, that's your choice. But that's not very useful for game developers. The open technology stays inferior to the closed one, and the closed technology stays extremely popular because it's easier to work with.




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