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> Video games are already full of exploits. That's what allows a rich modding scene to thrive

I'm not sure I see the correlation? unless you explicitly mean online modding, which I'm not sure it happens that often.

I've been modding games for a few years and it's mostly interacting with Windows API and its capability to access other processes in the same user space by injecting DLLs. I've never looked for vulns inside the game itself.

If you refer to online modding, usually while they're local some games allow it, but as soon as it affects gameplay they're very rarely what I would say they're wide enough 'to thrive'.

It is true that the term of security doesn't apply that often to offline games, though.



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