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Related, I released the source code to Heroes of Newerth (a dota 2 competitor) after the company died (after dota 2 pulverized them). https://github.com/shawwn/noh


Oh man, what a nostalgia trip. I spent a lot of nights as a teenager playing Savage, S2 and then HoN. Thanks for the link. I have a fond memory of Marc kicking me off a pub S2 game because I slow debuffed him as the commander.


One time I walked into James Fielding’s office, our lead designer. He had a crumpled keyboard on his desk that he used as a pencil holder. I asked him what the hell, and he said it was a trophy from an inhouse game when Marc smashed his keyboard after losing.

He was an interesting fellow. He tried to teach me the value of self awareness, a lesson I was too young to internalize. I see now it was because he spent many years trying to break his raging habit.

The full source tree is at https://github.com/shawwn/hon by the way. There’s a lot of server side components and installer misc that were eluded from NoH, but you might like browsing.


That's amazing. I was wondering how you had the rights to do it. Apparently you don't?

> All code and assets are MIT licensed, to the extent that I'm authorized to do so. Which is to say, not at all. But nobody cares at this point

Kudos! I guess you know the people will enough to know they won't go after you?


So many people loved HoN, great to see it shared!




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