Raytracing simulates geometrical optics. That it doesn't take interference pattern into account is therefore a mathematical limitation and of course true, but irrelevant for most applications.
There are other effects (most notable volume scattering), which could be significant for the rendered image and which are simulatable with raytracing, but are usually neglected for various reasons, often because they are computationally expensive.
There are other effects (most notable volume scattering), which could be significant for the rendered image and which are simulatable with raytracing, but are usually neglected for various reasons, often because they are computationally expensive.