This is really neat! I wonder how they chose to represent the inner structure of these binaries visually - there seem to be some similarities between the .exes vs the other types.
Reminds me of pointing the viewport address to a block of code on the Amiga 500, and watching it run.
Thanks! My first questions there were about the choices of the cube dimensions (where the stream folds, etc, what's best to make cyclic patterns stand out, how come we see diagonal artifacts as on a heatmap) - the video seems like it covers that and so much more.
Reminds me of pointing the viewport address to a block of code on the Amiga 500, and watching it run.