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As far as a visualization and alternate means of teaching, at least at a getting started level, this is awesome.

As someone who has picked up many fighting games and been immediately overwhelmed by having no clue what's going on or even where to start, I just mash buttons. Even just seeing what's possible, how to access it, and basics of how it works is really neat.

I guarantee you if someone was trying to teach me a fighting game and had this handy, it would go about twice as well as them saying "push these buttons to do this" which is the usual means.

I love alternate visualizations and unorthodox teaching aids. This ticks all those boxes.



I highly recommend the tutorials in Mortal Kombat 11 and Mortal Kombat 1 (the time travelling reboot/sequel to 11). They do a really good job of teaching intermediate/advanced mechanics in a way that are pretty straightforward and understandble. I never understood whate "frame traps" or "plus/minus on block" meant until I did the tutorials for MK11 and I've been (casually) playing fighting games since Street Fighter 2.

The World Tour mode in Street Fighter 6 also starts you off by easing you into the mechanics, giving you mini missions where you get to practice specific mechanics "safely". The dynamic controls which massively simplify inputs is also a godsend for people who are intimidated by quarter circle inputs and the like.




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