What's absurd is that any sort of non-local/online account is required at all to use a hardware device you own.
Half the reason VR's adoption and progress is so slow is Facebook buying Oculus which poisoned the well for the vast majority of the hardcore gaming / high spec userbase, who typically popularizes and drives innovation in the hardware space.
Half the reason VR's adoption and progress is so slow is Facebook buying Oculus which poisoned the well for the vast majority of the hardcore gaming / high spec userbase, who typically popularizes and drives innovation in the hardware space.