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During the pandemic I got back to an old hobby, creating Half-Life levels. I found that certain things involved a lot of repetitive work, so I started working on some automation tools.

For textures and sprites, I made WadMaker and SpriteMaker, which can convert a directory full of images (including Photoshop and Krita files) to the specific formats that HL uses: https://github.com/pwitvoet/wadmaker/

For creating levels, I made an automation tool named MESS (Macro Entity Scripting System) that can do things like covering terrain with props, simplifying level scripting and automatically applying workarounds for known bugs: https://pwitvoet.github.io/mess/

It's been very educational (and fun), learning about color, geometry and making programming languages.




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