> Otherwise please use the original title, unless it is misleading or linkbait; don't editorialize.
I would argue that "editorialize" is the wrong word here.
W4 Games (Godot) announces pricing model for console ports
W4 Games announces pricing model for [Godot] console ports
would both be clarifying modifications, not editorializing ones. All definitions of "editorialize" involve an opinion, and although it is possible to express an opinion via a cleverly chosen clarification, this is not one of those cases.
That said, the quoted rule above does prohibit this change because of the "Otherwise"—clarification isn't one of the reasons listed above it. I wish that something about basic clarification could be added. I almost missed this article because I only weakly recognize the name W4 Games as the commercial face of Godot.
> Otherwise please use the original title, unless it is misleading or linkbait; don't editorialize.
I would argue that "editorialize" is the wrong word here.
would both be clarifying modifications, not editorializing ones. All definitions of "editorialize" involve an opinion, and although it is possible to express an opinion via a cleverly chosen clarification, this is not one of those cases.That said, the quoted rule above does prohibit this change because of the "Otherwise"—clarification isn't one of the reasons listed above it. I wish that something about basic clarification could be added. I almost missed this article because I only weakly recognize the name W4 Games as the commercial face of Godot.