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I would recommend against anyone using PixiJS. From a code perspective it feels dated and inconsistent. It can be very difficult finding correct information for the latest version, and you will very easily hit performance problems if you want to create a full screen game. You will need to apply the bitmap caching feature to yield best performance, and to me it seemed riddled with rendering and interaction bugs, or at the very least highly unintuitive behaviour from its usage. I didn’t discover these problems until I was too far into development of my game.


And the alternative 2D game engine designed for the Web with GPU acceleration is?


It’s not ideal, but I’d go with something non-JavaScript. Heaps or Kha in the Haxe ecosystem would be a far more worthwhile choice IMO.




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