Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Most of this is technically true but not really relevant, and no, this is not what makes it stand out.

Very little of what constitutes modern Blender came from NeoGeo/NaN. The original software was uncompetitive and unremarkable. In fact, Blender had to change most of its original UI conventions to feel less alien for CGI professionals. (because the original paradigm was from the ancient times before the commonplace UI conventions)

What made it stand out in the open-source community is devs using it for actually creating something (best investment!), positioning it at the intersection of interests of non-competing companies that need to get shit done, and also attracting a massive army of game modders.



Not really, I find the blender workflow is still very similar to the old 1.7, fits on a floppy disk, days.

It's the same modal editor with a million hotkeys and dense packed stacked dialogs, the most intrusive workflow change was when they swapped the default mouse keys.

Not to say the blender project has not done amazing work making things more discoverable. But as a occasional blender user from the sgi 1.X days. I suspect "the complete 3.0 overhaul making blender more standard" was more marketing than anything else. Blender had got a reputation has being hard to learn(all 3d programs are hard to learn). So while they did do a lot of work on the UI and it is much better, mainly it was loudly saying "we made the UI easier" and everybody sort of went along with it.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: