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0x10c Needs an app store (joncalhoun.posterous.com)
9 points by joncalhoun on April 11, 2012 | hide | past | favorite | 8 comments



This is an idea very similar to a post I made on HN recently (http://news.ycombinator.com/item?id=3823008). There is going to be a demand for software in 0x10c just like there is a demand for items in Team Fortress 2, whether or not there is an actual in-game app store.

Obviously it will be necessary to see what sort of details unfold regarding the concrete mechanics of the game and the role of the DCPU-16 (the scope to which the computer customizablecan control the ship, how customizable it will be et cetera). But if this is something you are interested in, drop me an email. I think it'd be fun.


This is an excellent-ish idea. I'm not a big fan of pay-to-win games however, if there was an in-game store for in-game currency, I think it is an excellent idea.


Any popular MMO eventually draws in real money for in-game money purchases, so why not just make it part of the game (and allow for both) and use part of the monetary purchases to lower costs for everyone?


Notch is effectively creating an in-game "craft" that actually requires skill. And just like in the real world, people who have that skill should be allowed to profit from it.


Yes. But in-game.


I don't think it needs an "App Store" par se, but it would be nice for a database of DCPU code to show up.

Hmm, Sinatra here I come.


We need more a GitHub-like website for the Code / Apps.


Much to my dismay, the probability that this game is going to live up to the hype keeps getting lower everyday.




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